• Stun - Opponent cannot attack.
• Freeze - Stun + Bleeding
• Paralyze - Opponent has no chance to avoid next attack, and has 50% lower accuracy.
• Confusion - Opponent has a 50% lower chance of avoiding an attack, and 50% lower accuracy.
• Bleeding - Opponent takes damage each turn equal to 5% our max hp.
• Burning - Like a bleeding.
• Imprisonment - Opponent cannot attack, but receives 50% less damage and effects do not work.
• Genjutsu - Staying in genjutsu opponent has a chance to hit himself or a member of his team. If you resist this effect, it is still a chance that the attack will be ineffective. You need to have more genjutsu than your opponent to catch him in genjutsu.